Summary

I learnt to:

  • Finishing UV mapping on Lego-Man
  • Clean up shapes for exporting
  • Exporting from Maya to Z-brush
  • Learning Z-brush basics

How did I find it?

Doing the UV mapping for a complex shape such as the legs of the Lego-Man was difficult not impossible to say the least. In the end it was an long but doable endeavour that ended in a clean layout of the entire UV Unwrapped version of the whole Lego-Man which meant it was ready to be transferred to Z-brush.

Z-brush is a program that you can add 3D texture to the 3D model to add a more realistic look to the end product. Before using this program on our Lego-man a new addition was to be added to use Z-brush to its largest capabilities. So hair was chosen since general hair on Lego characters have deep 3D textures on them. This program has the same ideas I mentioned in Week two being that 3D has multiple ways to get to the end product. There are many brushes that could help achieve the 3D texture for hair as well as alpha that are pre-made patterns that could also help in creating hair texture.